dotfiles/.config/awesome/ui/top-panel/widgets/pulseaudio.lua

77 lines
2.1 KiB
Lua

local awful = require("awful")
local wibox = require("wibox")
local gears = require("gears")
local beautiful = require("beautiful")
local dpi = beautiful.xresources.apply_dpi
local helpers = require("helpers")
-- Icon
local icon = wibox.widget.textbox()
icon.font = beautiful.font_name .. "12.5"
icon.align = "center"
icon.markup = "<span foreground='" .. beautiful.xcolor2 .. "'>󰕾</span>"
-- Uptime
local pulseaudio = wibox.widget.textbox()
pulseaudio.font = beautiful.font_name .. "10"
pulseaudio.align = "center"
local function get_val()
awesome.connect_signal("signal::volume", function(vol, muted)
if muted then
pulseaudio.markup = "muted"
icon.markup = "<span foreground='" .. beautiful.xcolor2 .. "'>󰖁</span>"
else
pulseaudio.markup = tonumber(vol) .. "%"
icon.markup = "<span foreground='" .. beautiful.xcolor2 .. "'>󰕾</span>"
end
end)
end
get_val()
local full = wibox.widget({
{
{
icon,
pulseaudio,
spacing = dpi(8),
layout = wibox.layout.fixed.horizontal,
},
left = dpi(5),
right = 8,
layout = wibox.container.margin,
},
forced_width = 73,
layout = wibox.layout.fixed.horizontal,
})
full:buttons(gears.table.join(awful.button({}, 1, function()
awesome.emit_signal("action::toggle")
end)))
-- Update Function
local update_volume = function() -- Sets the Volume Correct
awful.spawn.easy_async_with_shell("pamixer --get-volume", function(stdout)
pulseaudio.markup = tonumber(stdout:match("%d+")) .. "%"
if tonumber(stdout:match("%d+")) < 10 then
icon.markup = "<span foreground='" .. beautiful.xcolor2 .. "'>󰕿</span>"
elseif tonumber(stdout:match("%d+")) < 50 then
icon.markup = "<span foreground='" .. beautiful.xcolor2 .. "'>󰖀</span>"
elseif tonumber(stdout:match("%d+")) < 100 then
icon.markup = "<span foreground='" .. beautiful.xcolor2 .. "'>󰕾</span>"
else
end
end)
end
update_volume()
awesome.connect_signal("widget::update_vol", function()
update_volume()
end)
awesome.connect_signal("widget::update_vol_pulse", function()
update_volume()
end)
helpers.ui.add_hover_cursor(full, "hand2")
return full